house-rules for grognards...
First Level
Analyze
Charm Person
Cure Light Wounds
Detect Magic
Detect Danger
Faerie Fire
Light*
Locate
Predict Weather
Purify Food and Water
Read Languages
Read Magic
Sleep
Fourth Level
Charm Monster
Control Temperature (10')
Create Water
Cure Serious Wounds
Growth of Plants*
Hallucinatory Terrain
Ice Storm/Wall of Ice
Plant Door
Protection from Lightning
Speak with Plants
Summon Animals
Wall of Fire
Wizard Eye
Second Level
Entangle
ESP*
Find Traps
Heat Metal
Knock
Know Alignment
Locate Object
Obscure
Produce Fire
Resist Fire
Snake Charm
Speak with Animal
Warp Wood
Fifth Level
Anti-Plant Shell
Control Winds
Create Food
Cure Critical Wounds
Dissolve
Feeblemind
Hold Monster
Insect Plague
Pass Plant
Passwall
Telekinesis
Wall of Stone
Woodform
Seventh Level
Charm Plant
Create Normal Monsters
Creeping Doom
Earthquake
Lore
Metal to Wood
Power Word Stun
Restore*
Summon Elemental
Survival
Travel
Summon Object
Weather Control
Third Level
Call Lightning
Create Air
Clarovoyance
Cure Disease*
Dispel Magic
Growth of Animal
Hold Animal
Hold Person
Lightning Bolt
Protection from Poison
Remove Curse*
Striking
Water Breathing
Sixth Level
Anti-Animal Shell
Anti-Magic Shell
Barrier*
Create normal Animals
Death Spell
Geas*
Lower Water
Move Earth
Speak with Monsters
Stoneform
Summon Weather
Transport Through Plants
Turn Wood
* indicates a reversible spell
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last updated 2 years ago |